Uncategorized

Media Honeypot Shines a Light on European Media Start-Ups in Helsinki

By • Posted & filed under Uncategorized

Heikki Rotko, founder and chairman of Media Honeypot (right), welcomes the crowd at Media Honeypot in Helsinki, as Janina Salo-Glasemann (center), CEO of Media Honeypot, and Ralph Simon (left), CEO of Mobilium Global, look on

The 3rd annual Media Honeypot Helsinki, the gathering of the European media start-up tribes, was another remarkable showing of the strength of media innovation in Europe. This year’s event, held on February 15th at the Crowne Plaza Helsinki, did much more than match the leading media companies in Europe with the leading media start-ups – it reinforced what many of us in the media and telecom industry have known for years: that Europe’s broadcasters are the most progressive in the world, and have been natural incubators for some of the most creative applications of media tech. With last year’s opening of Media City Bergen in Norway, there is much more activity on generating clearly defined start-ups that can address tomorrow’s needs for media companies.

Tomas Franzén, CEO of Bonnier, presents his keynote at Media Honeypot 2018

The Media Honeypot program – expertly curated by Janina Salo-Glasemann and her team – was emceed by the estimable Ralph Simon, whose bon mots in Finnish and Swedish brought more than a few chuckles from the crowd. Tomas Franzén, CEO of Bonnier, discussed how the company has managed to move into the digital space, while also nurturing a venture arm. He reminded the audience that, at its core, Bonnier’s chief job is to promote and protect democracy; a welcome message during these times. Moritz Holzgraefe, with Axel Springer, was one of several major publishers on the lookout for new startups; his company has certainly led the way in transforming a proud old publisher into a digital powerhouse. Laura Avonius, co-founder of Data Refinery, showed how her unit at Aller Media turned the company around by using its own data and spun it off as Data Refinery.

Laura Avonius (left), co-founder and CEO of Data Refinery, presents Data Refinery’s case for publishers

Anthony Herman, now heading up Amazon Web Services in the Nordics, discussed his background as a Silicon Valley venture capitalist, and how that informs his current role. Trygve Refvem, head of MTG Ignite, discussed what a broadcast group looks for in start-up development.

Valerie Vlasenko, from Arctic Startup, introduces the pitching finalists at Media Honeypot

Yet, for all of the prescient case studies and presentations and discussions regarding the next step for European media companies and start-ups, the most impressive aspect of Media Honeypot was the line-up of companies participating in the event. Frankly, one would have been hard put to identify an event that could present the likes of what we saw at the Crowne Plaza Helsinki last Thursday. From Stream Time, developer of a true cross-service EPG to Bibblio, provider of a content relevance and recommendation platform to Adlaunch, creator of an AI-based ad creation platform, there was a surfeit of talent and vision to be matched with the right media company.

And, yes, the pitching competition presented five finalists – Cloudbounce, Utelly, Kieku, Bibblio and Valossa – that virtually advertised the event for anyone paying attention: the leading AI media start-ups are in Europe. Valossa convincingly won the pitching competition, with founder/CEO Mika Rautiainen giving a clear reason for why Valossa delivers value for media companies.

The winner of the Media Honeypot 2018 Pitching Competition was Valossa. Here are, from Valossa: Sami Niski (left), VP of Sales; Mika Rautiainen, founder/CEO (center), and Tommi Karjalainen (right), business development director

Mika Rautiainen, me, and Janina Salo-Glasemann, CEO of Media Honeypot

Heikki Rotko, founder of Media Honeypot, has built something that should only expand in the coming years, as more European broadcasters and publishers seek new revenue streams.

Heikki Rotko (left), with Trygve Refvem, head of MTG Ignite, at Media Honeypot 2018

Chris Pfaff on the Perception Podcast, January 11, 2018

By • Posted & filed under Uncategorized

My thanks to Jeremy Lasky and Danny Gonzalez, the masters of renowned digital design and visual effects shop Experience Perception, for inviting me to provide a CES 2018 wrap-up on their Perception Podcast, January 11, 2018

Have a listen here:

https://itunes.apple.com/us/podcast/the-perception-podcast/id1245300677?mt=2

CES 2018 Is AI Unleashed: Laying the Foundation for the The Next Big Thing

By • Posted & filed under Uncategorized

The CES 2018 that has come and gone will be remembered less for the things that we build and think that we can control – namely, AI systems, robots, and high-resolution displays – than for yet another instance of Mother Nature interfering with our well-laid plans, in the form of more than one inch of rain on Day 1 of the great CES show (Las Vegas receives around 4 inches of rain in an average year, so the Great CES 2018 Deluge was almost one-third of the annual intake. Many Las Vegans were quick to pridefully point out that “we just had 170 consecutive days without rainfall!”). And, oh yes, we will remember CES 2018 for the lights going out on Day 2 of the show (I was giving an executive VIP tour in the Intel booth when the power hit occurred). This produced a 2-hour shutdown of the Central and North Halls of the Las Vegas Convention Center. Somehow, we were given an indication of the things that we will soon be better prepared for – if only humans would listen.

But the humans were listening intently to the messages all over town during CES 2018: more autonomy; more AI; more machine learning. This may have been the year that it was clear how companies with well-developed, simply-focused point solutions could break through and show the way to not just new behaviors, but new industries. The big players – from Samsung to LG to Sony to Intel – were either moving in step to the trend, or were completely in thrall to the tune. CES acknowledged that the IoT and Smart Cities sectors were not just another way to bring in new crowds of well-funded companies, but a recognition of how the CE industry is now part of a larger industrial revolution, in which the device is – as we used to define it in telco speak – the “endpoint” on the greater network.

AR and VR were somewhat subdued at the show, even though HTC introduced its latest Vive headset with Wi-Gig, the Vive Pro, a nod to the emerging short-throw high-speed wireless transfer protocol as a way to untether headset wearers (getting the damn headset off their heads is the next step, but we’ll save that for another chat). But the likes of Vive and Oculus were not on the show floor, leaving more room for 3Drudder and others to show off new gear. CES Unveiled had its share of interesting start-ups, including Sniffy, a French platform for delivering fragrance on demand with touchscreens (see the demo at: https://www.youtube.com/watch?v=5dNPov0nsiA) and Bellus3D showed off its 3D face scanning camera for mobile devices.

Bellud3D shows off some face masks made with its 3D face scanning camera for mobile devices

Autostereoscopic 3D displays made a big move forward with streamTV Networks, which showed off a 65-inch 8 million pixel display that comfortably rendered 3D images from a safe distance.

streamTV Networks demonstrated an impressive 65-inch 3D auto stereoscopic display

When it came to AR and VR at the show, Intel made the most impressive statement, demonstrating its TrueVR to great effect, showcasing 360 real-time processing for sports venues as well as real-time streaming Web VR for the upcoming Winter Olympic Games. Intel announced that it was making yet another foray into Hollywood with the launch of an LA-based studio that will manage the back-end processing of the live streams. Intel also created a full VR replica of its CES booth, available for consumers to download as a full Unity experience for Vive. This was an amazing use of the venue and the technology, as viewers could even interact with Intel experts from Intel technology centers around the globe. Intel also showcased its work in the 5G arena, setting up a 5G network in its booth, courtesy of an Ericsson base station and Nokia repeaters. 5G was not as dominant a theme at the show this year, even though the year started with great optimism from carriers, notably Verizon, regarding their 5G trials in 2018.

Intel showed off more of its drone family, including the new Shooting Star drone, which is optimized for synchronized flights, such as the one that accompanied the Bellagio’s dancing water experience after Intel CEO Brian Krzanich’s keynote address on Monday night. The Intel experience also included one of the coolest demos at the show, a real-time 3D facial effects demo from its Intel China lab, originally used to create effects for a popular Chinese singer’s performance. The demo, using a standard Logitech web camera with algorithmically derived real-time processing, produced vivid, engaging facial effects. Intel was one of many companies highlighting its AI efforts, with an “AI Tower” comprised of code-based images that triggered an AR demo, shown on a Surface Pro tablet, which detailed Intel AI projects, including a “snotbot” for tracking whales. Intel also surely won the “Great CES Blackout Entertainment Award,” when a violinist, Häana, who was part of a synchronized music and images performance strolled out to the stage and played a solo, proving that analog still rules (at least, in some instances).

Intel’s Mobileye demo of smart sensors for vehicles

The Intel Shooting Star drone, optimized for synchronized flying

Häana, violinist who played a solo in the dark during the Great CES Blackout, and her trio mates, at the Intel booth. See video of her solo here: https://www.youtube.com/watch?v=R8JsMfnPOfc

The Intel “AI Tower,” with Aditi demonstrating the AR-driven experience showcasing different Intel AI projects

Intel’s real-time 3D facial effects demo. See video of the demo here: https://www.youtube.com/watch?v=R8JsMfnPOfc

AI at CES was mostly seen, in its most progressive form, in the North Hall – dubbed by some wags as “The Las Vegas International Auto Show” – but there were a number of leading AI companies conducting demos off the show floor, including Valossa (showing in the Sprockit Suite at the Cosmopolitan Hotel), which added new video insight features to what many in the industry consider to be the leading video AI platform.

Samsung’s CES presence was a radical departure from past years, for several reasons. For one, Samsung seems to have given up its annual tit-for-tat with its Korean arch-rival, LG and instead focused less on individual product lines and more on the underlying technology and platforms necessary to effect the smart home, or smart society. Samsung even highlighted some of its work in telematics, featuring an impressive OLED screen as a dashboard that could show video feeds from your Samsung refrigerator to indicate what food you need to buy on the way home. Samsung played up the number of partners now working with its SmartThings platform, and focused on its messaging capabilities for the SmartHub – even sending messages to the front screen on its latest refrigerator. The most impressive demos were saved for its display area, which did not showcase QLED TV products, but rather highlighted concepts, including a 146-inch 4K display, ‘The Wall,’ which is the world’s first modular screen. This was an amazing conceptual demonstration: tiled screens that can be modularized, and even display different resolutions. This could be a revolutionary way to deliver on-demand viewing experiences. Imagine if you wanted to see the news in a lower resolution than your favorite TV drama, or wanted to see a film letter-boxed. Screens could be modularized to accommodate larger viewing audiences, or to satisfy particular content resolutions.

‘The Wall’ at Samsung’s booth – a 146-inch display, the world’s first modular display

Samsung had a Video AI demo that showed some of the concepts on which it is working that hint at just these kinds of future product directions. Samsung, by the way, did not even try to outshine LG in the content display war. LG, which seemingly has won this battle for several years running now, continued to show incredible images in massive displays at the front of their booth.

LG wins the high-res display wall war, again, at CES 2018

One of the other major news stories at CES this year had more to do with something that did not happen than something that did. I am referring to Huawei’s thwarted press conference with AT&T to introduce the Mate 10 smartphone, which AT&T was planning to sell in the US, marking Huawei’s official US market introduction. The day before the scheduled event, AT&T announced that it was pulling out of the deal, no doubt receiving heavy pressure from Washington. This put the brakes on the Huawei keynote address by Richard Yu, CEO of Huawei’s consumer products group, which saw him stumbling and mumbling his way through a lengthy sales pitch for the Mate 10. The phone itself is worth looking at (this was the “AI phone” that Huawei said it was working on last year), and breaks new ground in displaying relevant contextual content for users.

Set-up at the Huawei booth, which featured the ‘WOW WAY’ tagline

The Huawei booth at CES 2018. See demo of the Huawei Mate 10 smartphone here: https://www.youtube.com/watch?v=KGulQdjQwqw

The North Hall was all about enhanced features for autonomous vehicles (AVs), and aside from General Motors (who did not show, given that the Detroit International Auto Show was too close to CES this year), all the major auto manufacturers were on the floor. Delphi was back on the floor this year, after a foolish move at CES 2017 to draw traffic to a parking lot near the convention center. New faces, including Austin Electric Vehicles, were there as well.

Ford did not shine this year, even though their Smart City moving video wall was an impressive work of art. Mercedes-Benz outperformed. Their MBUX (Mercedes-Benz User Experience) platform showcased personalization as the hallmark of every car they will sell going forward. One cool feature was from a London start-up, What Three Words, which delivers a new kind of navigation system based on three-meter blocks being crushed into three-word addresses (like “dog.banana.fish”). This is, according to Mercedes-Benz, a more accurate way to deliver directions and locations than GPS addresses. Mercedes-Benz also showcased the Project 1, a 1000 horsepower engine futuristic vehicle that will sell in limited quantities for $3,000,000.

The Mercedes-Benz Project 1: a 1000-horse power engine and a $3 million price tag

Nissan showcased its b2v (brain-to-vehicle) system, which reads brain waves through headrest detectors to help deliver better predictive moves. Nvidia showed off its new AV processor, which is capable of 320 trillion operations per second.

The biggest splash on the CES car show floor was made by Chinese firm Byton, whose S.I.V. – Smart Intuitive Vehicle – was introduced at the show, marking only the second time that a car has been introduced at the show (two years ago, troubled Chinese firm Le Eco’s subsidiary Faraday Future introduced a car, which may never see a street, but – oh, what a buzz it was!). Byton’s vehicle will sell, according to its press release, in the US in 2020. Priced at $45,000, in the Tesla ballpark, the Byton vehicle has biometric sensors, AI, and a single screen dashboard, along with a tablet in the steering wheel.

Byton, a Chinese car company, introduced its S.I.V. – Smart Intuitive Vehicle, at CES 2018

Kia Motors showed off a personal assistant, and also touted what it calls the first in-vehicle 5G connection, showing a content stream from Seoul to Las Vegas, using the HECAS low-latency mobile video platform. Honda showed off its robotics, and no cars, further emphasizing their focus on CES as an opportunity to sign up OEM partners. Toyota won the cool concept car award this year, with the e-Palette, an autonomous delivery van with smart screens for digital signage. The boxy vehicle was an interesting design play, and was somewhat reminiscent of the Accessible Olli vehicle – the world’s most autonomous accessibility bus – that was on display in the Central Hall concourse of the Las Vegas Convention Center. Accessible Olli is already on the road, and is a joint venture between the CTA Foundation, IBM Watson and Knoxville, Tennessee-based Local Motors, which 3D-printed the vehicle. Accessible Olli fits up to 12 people, has smart screens, can determine if a passenger is blind, and has an ultrahaptic air button for signaling stops.

Accessible Olli – a smart, AI-powered autonomous accessibility bus

The e-Palette autonomous delivery van, a concept from Toyota

Nvidia introduced the first chip designed for AV use, capable of 320 trillion operations per second

Nissan unveiled its brain-to-vehicle (b2v) platform at CES 2018

Eureka Park this year was another strong showing by La French Tech, with about 350 French start-ups, almost half of all the start-ups in the area. There were many more clever IoT and mobile start-ups, as well as a smart musical ring, using MIDI, from Enhancia. My favorite Normandy start-up, Event Bots, was at the show, demonstrating their hospitality robots.

    

La French Tech was dominant at Eureka Park. Normandy start-up Event Bots was part of the massive French presence

The South Hall featured some new players, including Alibaba, which took over the South Hall Lower front booth. Alibaba’s presence reminded visitors of the strength of China’s companies at CES 2018. From TCL to Huawei to Baidu and Alibaba, Chinese technology was on display in great force. As a further example, Hi-Sense, which took over the Microsoft booth in the Central Hall, opposite Intel, a few years ago, showed a stunning laser TV product, which uses a short-throw laser projection system for high-resolution, large-screen displays. This is an astonishing change from just 8 years ago, when the only Chinese companies at CES were tucked away in a lackluster “China Pavilion” in the then-Las Vegas Hilton ballroom area. Now, they are a dominant presence.

Alibaba took over the South Hall lower level front booth this year

Other South Hall stops of note included gaming PC company Razer, who had their gaming tournament large keyboard on display. Speaking of gaming, Atari had a pong exhibit on the floor, creating great pangs of nostalgia for all.

Retro time meets Big Time: Atari Pong (left) and the Razer tournament gaming keyboard for e-sports

Last year’s CES was the “Alexa Show,” with Amazon’s intelligent assistant being shown in dozens of booths. This year, Google tried to step up to the plate, branding the Las Vegas Monorail with “Hey Google” and setting up numerous “Hey Google” signs in partner booths. A large Google Assistant pavilion in the Central Hall parking lot made its presence felt. They need it, of course; Amazon has about 70% of the smart speaker market to Google’s 23%, but many people would have argued that Amazon actually won this year’s battle, given that Alexa was still so prevalent. Cortana, Microsoft’s assistant, was virtually nowhere to be heard.

The Google Assistant pavilion in the Central Hall parking lot

What we have learned from CES 2018 is that more consumer choices will be made based on AI-powered devices or platforms and more products will highlight their AI or on-demand capabilities more than ever. It will be interesting to see how this trend translates into next year’s show, but it augurs a shift into the cloud in greater measures for the CE industry at large.

 

Chris Pfaff Tech Media hosts IBC Video Content Innovation Summit at IBC 2017 in Amsterdam

By • Posted & filed under Uncategorized

 

 

This year’s IBC will likely have more content producers and distributors seeking solutions in AI, VR/AR, OTT, and cloud management. So, in order to help kick off this year’s show right, we have curated some of the leading players in media innovation today, and they are all at IBC 2017 at our Video Content Innovation Summit. 

Come have breakfast, network with industry peers, and enjoy discussions on the latest in VR/AR; AI for media; OTT; cloud and mobile content distribution and more. Meet with leading players in the broadcast; cable; OTT, and infrastructure arenas.
Our venue is the event space at the Rockstart Accelerator, one of Amsterdam’s main innovation hubs, at Herengracht 182, 1016 BR. 
Attendance is free, with registration. Please register your RSVP at: http://bit.ly/2gmeKYa
Produced by Chris Pfaff Tech Media LLC and Integer 1, the event will feature:
  • Helge Hoibraaten, CEO, Vimond
  • Raheel Khalid, CTO, Verizon envrmnt
  • Mika Rautiainen, CEO, Valossa
  • Kanwaldeep Kalsi, VP, Media & Entertainment, HCL Americas

Our esteemed colleague, Sanjay Macwan, will deliver a keynote presentation, and moderate our expert panel.

Hosted by Chris Pfaff Tech Media & Integer1.

8:00 am – 8:45 am – Registration and Breakfast

8:45 am – 9:00 am – Welcome and Opening Remarks (Chris Pfaff)

9:00 am – 9:30 am – The State of Global Video Technology and Content Innovation – keynote (Sanjay Macwan)

9:30 am – 10:00 am – Panel discussion with HCL, Verizon envrmnt, Valossa, and Vimond

10:00 am – 10:10 am – Closing Remarks

10:10 am – 10:30 am – Networking 

 

 

NAB 2017: The Day the Clouds Rolled In

By • Posted & filed under Uncategorized

Skip Pizzi (left) moderates the ‘Overview of Emerging Technologies’ session, the first session of the conference, 04.22.17

NAB 2017 was one of the more eventful showdowns in Las Vegas in recent years for the pro video industry, even though no monster product launches or titillating vapor announcements were made. It’s hard to imagine today, but the show that is now a battle for supremacy in the cloud, and in the workflow, was once the place of massive hardware launches. Gone are the days of lines to see the RED camera; the latest Avid or Media 100 editing suite, or Panasonic 3D system. Now, your next technology partner is likely to be the start-up that just cut a deal with Facebook. And, yes, start-ups at NAB are now a thing, not just window-dressing. As the media industry, globally, spawns more innovation in the start-up domain, NAB has expanded its Sprockit start-up program, creating a destination in the North Hall of the Las Vegas Convention Center.

Harry Glazer (center) addresses the Sprockit 2017 program companies at a pre-show reception, 04.23.17

Ville Hulkko and Karita Kasurinen, of Valossa, setting up in the Sprockit demo area in the North Hall, 04.23.17

Facebook took over the South Hall Upper Level corner demo area with a partner pavilion, a cheeky way to cut into the action through FB Live, and other recent F8 unveilings such as Spaces and Camera. Zuck did not make it to NAB, but it begs the question as to whether he’ll keynote next year, now that Snapchat has gone public. The fact that Facebook was a Nexus toss from the Google booth was more irony; this was Google’s most impressive showing at NAB, and they scared the bejesus out of anyone and everyone who was paying attention.

Facebook’s partner pavilion outside the South Hall Upper Level. NAB 2017 marked Facebook’s first year as an exhibitor

Google Jump camera demo (left) and a wider shot of the Google booth in the South Hall Upper Level

Alexis Kenda (left) demos Reminiz for Jason Deadrich, Vision Media, 04.26.17

While 8K, HEVC, HDR, and questions regarding the next phases of OTT growth saturated conversations, more and more of the show scratched the edges of “what next?” with regard to 5G, VR and AR as broadcast tools, and AI as a catch-all for whatever ails your product suite. There was certainly less buzz about VR at NAB 2017 than the previous year, but more discussion about cameras, workflow, and services on the show floor. I didn’t even make it to the VR pavilion – as if it really mattered. When every major post house and DP worth his/her light gauge is well past their initial VR project, it’s time to get real and send the fairy dust sprinklers back to their bungalows in West Hollywood (or Covina). The same could have been said about drones; this year, the Central Hall hosted a more sober offering of drone purveyors, with less fanfare on hero demos. We ran into Gremsy, a Vietnamese drone company, on Sunday morning, with some cool products, and saw little else that had not been seen before.

Gremsy, a Vietnamese drown manufacturer, joined the throng in the Central Hall, 04.23.17

The exhibitors who annually pack in scores of loyal customers – Blackmagic Design, Adobe, Vizrt – were not to be outdone by the likes of Ooyala, who took over part of the outdoor demo area with a pavilion. More traffic was seen this year in the OTT services area in the South Hall Upper Level, where Vimond had an impressive display.

The Adobe booth, packed as always.    Vimond maintained steady traffic in the South Hall Upper Level

The telecom world was mostly in the background at NAB 2017, although Verizon had three (because two is not enough) booths at the show, with the Verizon Labs booth featuring streaming VR, via Ozo camera, with the Nokia booth, and more dazzling demos from Verizon envrmnt, which showcased its World Builder demo to great effect.

Nokia Technologies streamed live footage from an Ozo camera on a private fiber line to the Verizon Labs booth

Dave Strumwasser (left), from Verizon envrmnt describes, and presents, the Verizon World Builder demo for IBM’s Marisela Riveros

While broadcasters seem to be consolidating to the point of abstraction, Sinclair – which just threw down $3.9 billion to acquire Tribune Media – was making waves with its ATSC 3.0 demos, hoping to assure the industry that technology progress will be made (in addition to massive spectrum acquisition).

IBM Watson’s cognitive services were on display at NAB 2017

While NAB has not been much of a party scene since the go-go ‘90s, Verizon Digital Media Services threw a huge party at Top Golf, and the Sports Video Group took over the Omnia nightclub for its annual “Pre-Game” bash.

 

The view from the Omnia nightclub at Caesar’s Palace, site of the Sports Video Group’s annual “pre-game” bash, 04.23.17

Top Golf, site of Verizon Digital Media Services’ massive party, 04.24.17

But the real story, for me, was the transformation of the business to the cloud, whether AWS, Azure, Google, or Dell EMC, or others. The applications and innovations delivered by these bedrock services are multiplying, and driving further investment, and starting to fulfill dark fiber long laid in anticipation of something big. Something big has already arrived, though, and it’s going to require more space – up there in the cloud.

 

 

 

Mobile World Congress 2017: The Quiet Tipping Point

By • Posted & filed under Uncategorized

There was an aspect of expectation to Mobile World Congress (MWC) 2017 in Barcelona that went far beyond the usual trade show hype. With the mobile world encompassing everything in our technology universe, MWC 2017 very quietly – and firmly – showed that the mobile ecosystem can, and will, show the way forward. All of that hype about VR and super mixed reality last year? We have greater clarity this year – from Samsung Gear to network operators such as Verizon and Orange. Augmented reality seemed too much too soon last year? We now have more AR implementations, and more interest and demand in AR now than ever before. 5G yet another acronymic bamboozle? It will take a while, for sure, but it’s coming – this year.

MWC 2017 was a watershed, in its own quiet way. And it’s not just the big boys who are spurring innovation. Qualcomm and Intel duked it out near each other, as always, but while the companies shared as much of the stage in the IoT, smart auto, AI shuffle, it was more evident than ever that the European start-up ecosystem was making major strides in the mobile SDK world. From gesture recognition (the Swedes showed off Manomotion and Crunchfish) to intelligent location (Finland’s Quuppa), we are seeing more efficient delivery of complex experiences, driven from European university spin-outs and venture-backed start-ups.

The week was endless, as usual, and started with GSMA’s event at the Pullman Barcelona Skipper Hotel, and an excellent panel moderated by Bonfire Lab’s John Gilles, on VR/AR, paneled by Verizon Ventures’ Ed Ruth; Oculus’ Andy Mathis, and Ericsson’s Per Borgklint.

John Gilles, Bonfire Labs; Ed Ruth, Verizon Ventures; Andy Mathis, Oculus, and Per Borgklint at GSMA Summit’s VR/AR panel

Mobile Sunday, at the Estrella Damm event center, saw a critical mass of people – investors, start-ups, and analysts – with a mass of new faces. Kudos to Robin Wauters and Rudy De Waele on growing this event into a seminal MWC gathering.

Rudy De Waele and Robin Wauters great the Mobile Sunday crowd at the Estrella Damm event center

With the entire world worried about cybersecurity’s ability to take on new threats, the mobile world had more answers at MWC 2017, including solutions from Estonia. More network-based innovations for smart cities and IoT were on display from everywhere – from SK Telecom to Huawei.

The device manufacturers did not boffo announcements, but incremental progress – from Sony’s Xperia accessories to LG and Samsung’s forthcoming tablets – and the nostalgic hype for the Nokia 3310 and the new BlackBerry device showed the diversity of the market.

Sony’s super slow motion feature showed that the smartphone has now overcome the likes of GoPro

Sony Xperia Ear, an earpiece which uses gesture recognition

Oddly enough, two of the biggest statements at the event emanated from New Jersey: Verizon and Nokia Bell Labs. Verizon’s stand was a show of innovation, from its telematics group to smart city and IoT solutions to the new holding company, Exponent, which will deliver service architecture for other carriers. The company’s envrmnt studio, and end-to-end VR/AR offering, will be part of Exponent.

Me at the Verizon stand. The company made a major statement through its envrmnt VR/AR studio

But, overall, the most stunning statement made at the show was from Nokia. Its stand was a testimony to new ideas and even a new attitude. Bell Labs shined with its race track demo, which had radio-controlled cars (cheekily named after Bell Labs luminaries, including Claude Shannon) powered over 4G and 5G networks, showing the efficacy of network controls. Nokia, which acquired Bell Labs and the old Alcatel-Lucent entity last year, has already rebranded and repowered Bell Labs, and it was evident at MWC 2017.

We can only hope that the coming year will deliver more experiences powered by network innovation, which was quietly the star at MWC 2017.

 

Estonians hard at work, first thing in the morning, on Day #3 of MWC 2017

LG was a quiet presence at MWC 2017

Samsung bristled with energy; its Galaxy Note 7 disaster well in the rearview mirror

IBM’s Watson story has increased since last year, and drew flocks of people to its psychedelic-meets-Deco booth, complete with the “cognitive dress,” which is designed based on user’s moods and whims.

IBM’s “cognitive dress”

Intel’s mega-pixel wall

ST Microelectronics’ “smart football” – the Wilson X Smart Football – brings IoT to the sports world

 

 

Kim Mathews mans the Nokia Bell Labs race track; scenes of the track and one of the radio-controlled cars, featuring the names of Bell Labs Nobel laureates John Bardeen and Arno Penzias

 

VR/AR Association Event, ‘VR for Producers’ Features Verizon envrmnt, Littlstar, and Associated Press at NYU Data Futures Lab

By • Posted & filed under Uncategorized

The first VR/AR Association New York Chapter event of 2017, ‘Virtual Reality for Producers: How to Create and Deliver for the New Content Frontier,’ took place last Wednesday night, February 15th, at the NYU Data Futures Lab, and it delivered not only a full standing-room-only crowd of 95 people, but some of New York’s finest producers working the VR scene.

You can watch the video of the event at:

https://drive.google.com/open?id=0B58D21m9dOMOdFJJSGE1UWMzVzA

Kris Kolo, New York chapter head of the VR/AR Association, introduces the goals and benefits of the organization

As more New York producers learn the craft of producing in VR, the industry will grow concomitantly. Wednesday’s session was an ideal session for learnings from the likes of Paul Cheung, direct of interactive at Associated Press (AP); Alissa Crevier, global head of partnerships, at Littlstar, and Christian Egeler, director of VR/AR product development with Verizon envrmnt.

Chris Pfaff introduces the speakers and sets up the event

Paul Cheung guided the audience through his learnings with the almost dozen VR cameras that he and his team have tested. He discussed some of the work that AP has done with branded content partners, and how to adapt the standards of the AP (an organization that literally developed the journalistic standards known as “AP Style” over the past 180-plus years) to VR production. In other words, while shooting a scene, do you keep the DP and/or the producer in the shot, or matte that out? For AP, that choice is obvious: leave the production team in the frame. Cheung described some of the learnings in VR as they apply to the overall production work that his interactive has to deal with, enabling a smoother workflow scenario.

Paul Cheung discusses the range of VR cameras that AP has tested and and used

For Alissa Crevier, Littlstar’s work has grown to the point where the company is as much a platform for content as it is a stand-alone producer of VR content. This has created a new kind of channel for VR partners, and the Littlstar roster of clients includes the who’s who of major content distributors, including Disney/ABC, Discovery, Nat Geo, Showtime, and the Wall Street Journal, among others. Crevier’s experience with Spotify, and the music industry in general, have helped her navigate clearances and understand the vagaries of the live music scene, and live streaming, to understand the value of WebVR versus individual VR platforms, such as Oculus, Gear, or Vive, among others.

Alissa Crevier presents Littlstar’s productions and its content platform model

Christian Egeler took the audience through the Verizon envrmnt learnings, and how they have applied to the studio’s growth in areas that include their Social VR platform. The envrmnt cross-platform SDK has gained traction in the industry, including with the March, 2017 issue of Cosmopolitan magazine, which includes an AR app, a native app, and integrated envrmnt SDK so that trigger images are easier to recognize. Egeler also showed an Alpine Village demo with dynamic updates (first showed at the Amazon Web Services Invent and Nvidia conferences). He hinted at the possibility that envrmnt might release a “build your own” 3D engine later this year. A VR experience produced for Super Bowl LI was also demonstrated.

Christian Egeler shares learnings from Verizon envrmnt’s studio work, and showcases new work, including its Social VR platform

The audience, mostly comprised of producers, was intrigued by the experiences that the three presenters had. The lively panel discussion dove into issues surrounding the growth of an industry that still has yet to standardize areas of production and post-production, as well as the growth of WebVR, in the wake of a still-early headset market.

Paul Cheung during the panel discussion

Mina Salib (right, speaking), program manager at the NYU Futures Labs, introduces the audience to new opportunities at the Labs

Paul Cheung (rear of photo, against window), and Alissa Crevier (right front), address audience questions after the ‘VR for Producers’ event

 

Augmented Reality for Producers Event Packs the House at NYU Data Future Lab

By • Posted & filed under Uncategorized

The latest augmented reality (AR) technology, and some of its leading producers, packed the house at the NYU Data Future Lab last night in SoHo, at Chris Pfaff’s ‘AR for Producers: Bending the Arc in Real Life’ event, presented with the VR/AR Association, New York Chapter. The event was held at the end of the first day of Advertising Week New York 2016, and brought together technologists and producers alike for demos and discussions regarding AR’s application to multiscreen content.

img_7142

Ariff Quli, chief commercial officer, Americas for Blippar answers a question at ‘AR for Producers’ at the NYU Data Future Lab

 

A full house of more than 75 people crowded into the Think Tank at the lab, and witnessed a presentation of Provision’s Holovision holographic display unit, which is used by several leading consumer brands. Ted Iannuzzi, creative business technologist with design and development firm Ixonos detailed the product’s significance in the context of his long history in emerging technologies. Ixonos is currently working with Provision to design the next generation of the Holovision experience, which will incorporate the first ‘touchless’ touch screen.

img_7110-2img_7141

Ted Iannuzzi, creative business technologist with Ixonos, demos the Provision Holovision holographic projection kiosk, and discusses past visions of AR

 

Blippar’s US director of commercial operations, Ariff Quli, led off the event, showing how the Blippar app drives interactive engagement for brands including Spotify (a playlist driven by Blippar from a Coca-Cola can) and others. Ariff even pulled an audience member aside to draw a picture, which was then rendered elegantly using Blippar’s recognition technology.

img_7125img_7121img_7122butterfly-shot-blippar

Ariff Quli demos Blippar; activated Spotify playlist, tagging physical objects, and bringing audience member’s drawing to life (a butterly!)

Diego Florentin, head of business development for Montevideo, Uruguay-based Squadability, showed some of his company’s industry-leading AR work for brands, including the Harry Potter exhibit at Universal Studios. He made a passionate pitch for producers to drive more content with AR tags and hooks, to enable greater development.

img_7130

Diego Florentin, from Squadability, inspires the audience with demos of AR work for brands and media companies

Futurefly’s founder and chief product officer Ozz Hakkinen discussed his career as a successful game publisher, who wanted to move into game development, and how that spurred his latest work, the RAWR app, which applies contextual content hooks to an avatar-based experience that enables a new kind of chat.

img_7135img_7133

Ozz Hakkinen, founder and chief product officer of Futurefly, demos the RAWR app, with contextual emojis for avatar chat

Much discussion ensued regarding the coming of Magic Leap’s platform; head-up displays (HUDs), including Osterhout Digital Group’s glasses, and the incredible impact that Pokémon Go has made on the AR industry. Much discussion took place around the latest developments in AR from the likes of Apple, Google, Facebook, and Amazon.

img_7145

 

 

 

 

 

 

 

Chris Pfaff, CEO of Chris Pfaff Tech Media LLC, and Ted Iannuzzi, before the event

img_7113

Paul Wilford (gesturing), research director at Bell Labs, talks about VR as a Service (VRaaS) before the event

img_7117

Mina Salib, manager of the NYU Data Future Lab, welcomes the audience

PGA event at Newseum, ‘Virtual Reality, Storytelling, and News’ Assembles an All-Star Panel of VR Producers in Journalism

By • Posted & filed under Announcements, Uncategorized

On a rainy Thursday in late-April, history was made in an institution that is dedicated to history, namely, the Five Freedoms of the U.S. Constitution’s First Amendment. The first Producers Guild of America (PGA) New Media Council East event at Newseum, entitled ‘Virtual Reality, Storytelling, and News,’ brought together the who’s who of virtual reality (VR) in the journalism industry, and sparked conversations that detailed the need for standards in virtual reality production.

Hosted at the Knight Conference Center at Newseum, with demos from the Knight Foundation; Washington Post; Associated Press, and Gannett Digital, the panel demonstrated the exceptional leadership in VR that journalists have exhibited. Knight Foundation’s Mitch Gelman; Washington Post’s Cam Blake; USA Today Networks’ Robert Padavick; Gannett Digital’s Ray Soto, and Associated Press’ Paul Cheung discussed a variety of topics, including the need to understand deadlines for VR (which, obviously, takes longer to produce); the need to understand how audiences perceive storytelling in VR, and the need to work on local levels for VR.

Watch the full video at https://youtu.be/iVOrFpJwfj8.

Moderated by Chris Pfaff, one of the founders of the PGA New Media Council, and a former vice-chairman of the PGA New Media Council, the discussion ranged from lessons learned in technology, including how to stitch images so that objects and crew members do not appear – or do appear – in the frame; what camera rigs are doing to help shape storytelling; how apps are enabling a more democratic approach to VR, and how this exploratory period of VR journalism will open up new opportunities for documentarians and reporters.

The audience of more than 80 people asked astute questions, including why Web 1.0 VR companies, and their technologies, took so long to re-enter the scene, and how the “new digital divide” might be addressed by the panel.

The event was produced by the Newseum team, including Jeffrey Herbst, Cathy Trost, John Maynard, Scott Wiliams, and Jonathan Thompson, along with the PGA’s Renee Rosenfeld and Chris Pfaff.

This will likely be the first in a series of PGA-Newseum events addressing the VR arena. Stay tuned.

 

2016-04-28 20.27.49

Chris Pfaff, (left), moderates the panel at Newseum

 

Jeffrey Herbst, CEO of Newseum, welcomes the crowd at the PGA-Newseum event.

Jeffrey Herbst, CEO of Newseum, welcomes the audience

 

Paul Cheung, director of interactive for Associated Press, and Jeffrey Herbst

Paul Cheung, director of interactive for Associated Press, and Jeffrey Herbst

 

IMG_4759

Ray Soto, Gannett, demonstrates the Gannett AR/VR program

 

IMG_4762

Jeffrey Herbst and Paul Jastrzebski, developer relations manager with Oculus

IMG_4752

Brian Savoie, director of technology education and outreach, and David Layer, senior director, advanced engineering, NAB

IMG_4766

The Knight Foundation’s VR demo area at the event

IMG_4768

Jon Harmon, filmmaker, experiences VR at the event

Producers Guild of America New Media Council East event, ‘Virtual Reality for Producers: Through the Looking Glass,’ gathers the VR creative tribes at The New School

By • Posted & filed under Uncategorized

The power of virtual reality (VR) platforms is now fully realized in the explosion of creative content that is being delivered to headsets, PCs and smartphones every day.

 

The producers who are delivering new experiences for VR comprise a profile that is part-pioneer, part inventor, and all storyteller. This encapsulates the panel that was convened at The New School’s Lang Auditorium on Tuesday, February 9th, as part of the Producers Guild of America (PGA) New Media Council (NMC) East salon series.

IMG_3670

datavized’s Caitlin Burns and Deborah Anderson prepare demos for attendees

 

With the recent introduction of the $99.00 Samsung Gear VR headset, the announcement of the Oculus Rift CV-1 headset, and the innovative apps that are powered by low-cost (as low as $10) VR glasses and Google Cardboard, VR is creating a new market for production companies. With customized camera rigs, stereoscopic lenses, and streaming applications, producers are creating new experiences for brands (Tommy Hilfiger); news organizations (Associated Press, CNN, The New York Times), and media companies (HBO; 21st Century FOX, NBA), as audiences prepare to dive into content in ways not felt, or seen, before.
The Consumer Technology Association (CTA) estimates that 1.2 million VR headsets will be sold in the US in 2016, and estimates that, by 2020, the overall VR market will be somewhere between $50-150 billion. As VR content moves onto mobile devices and cost-effective headsets at an increasing pace, producers will be in greater demand for new forms of immersive storytelling.

IMG_3671

Dennis Adamo (right), COO of daydream.io, demos his virtualizer platform for an attendee

 

Produced and moderated by Chris Pfaff, one of the founders of the PGA New Media Council, and a former national delegate to the PGA NMC board; former delegate to the PGA National Board of Directors, and head of consultancy Chris Pfaff Tech Media LLC, the panel featured Caitlin Burns, COO of datavized, a VR production company that has developed new forms of WebVR content; Shazna Nessa, director of journalism for the John S. and James L. Knight Foundation; Marco Ricci, director of EdgeDNA, and Dennis Adamo, COO of daydream.io.

IMG_3697

Chris Pfaff welcomes the audience at the PGA New Media Council ‘Virtual Reality for Producers’ event at The New School

 

IMG_3678

Marco Ricci, director with EdgeDNA, prior to the event

The event featured a packed house of more than 180 people, mostly PGA members and guests, as well as many stalwarts of the New York 3D, VR, and immersive industry. Demos were provided for the audience, pre-show, by datavized and daydream.io.

PGA VR Event at New School, Bill Platt Photo, 02.09.16

Chris Pfaff leads discussion on the VR industry

IMG_3685

Marco Ricci, from EdgeDNA, presents

 

Caitlin Burns discussed the need for VR workflow and post-production protocols for VR, detailing how difficult it is to pull frames to conform to Samsung Gear VR headsets. Together with Prime Focus Technologies, she and her team have created what is one of the first VR post-production workflows in the industry.

IMG_3689

Caitlin Burns, from datavized, presents

Dennis Adamo showcased daydream.io’s virtualizer technology, which renders individual user’s smartphones as VR engines for their own content.

IMG_3687

Dennis Adamo, from daydream.io, presents

 

Marco Ricci gave what amounted to a tutorial on how to prepare for VR shoots, and what to expect from VR clients. The proverbial “I want the world…for $5,000” conundrum was discussed amongst the panelists.

IMG_3686

Shazna Nessa, from the Knight Foundation, presents

 

Shazna Nessa gave an in-depth look at how journalists are using VR, with an overview of how the Knight Foundation has nurtured storytelling from outlets that include the Des Moines Register, among others.

 

IMG_3692

Marco Ricci during the Q&A session

The Q&A session, always a staple of PGA NMC East events, included questions regarding the challenge of overcoming user nausea with VR; the New York State Start-Up New York program (from which daydream.io has benfitted), and the growth of New York VR production.

 

The number of attendees who represent VR production companies, or are working on VR projects, comprised at least half of the audience. With the vast majority of media buyers; agencies; brands, and media outlets in New York, VR should reflect a New York attitude, if it doesn’t already.