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Augmented World Europe (AWE) Expo in Munich – October 17-18, 2019

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The Augmented World Expo (AWE) Expo Europe conference, held at the MOC Exhibition Center in Munich on October 17-18, 2019 was an intense assemblage of leading enterprise solutions experts from some of Europe’s most prominent industrial companies, from Deutsche Telekom to Alstom and Siemens. A strong showing from the Finnish VR/AR scene – including Varjo, Glue, Dispelix, and Immersal – and a diverse showing of German industrial XR solutions proved that Northern Europe is well-positioned to lead innovation in the XR space in the new decade.

I chaired Day 2 of the Enterprise Track, on Friday, October 18th, and had an incredibly strong line-up of presenters. All but one showed up; Citrix’s Christian Reilly (who was slated to lead off the afternoon sessions with a talk entitled ‘Future of Work: The Next Technological Revolution’) was a no-show, but I managed to conduct a one-on-one stand-up chat with one of his competitors – Matt Copping, director of AR/VR at VMware. Dirk Hartmann, from Siemens, did not show, but his colleague, Theodoros Papadopoulos, presented solo. Daniel Seidl, from Innoactive, showed a QR code on his presentation, and got more than 20 leads in one minute. Megan Lubaszka, from Gensler, had a packed house, as did Nestle’s Richard Hess, and the last presentation of day, from heavyweight Alstom, saw presenter Aurelie Perruchon swamped with audience members pitching her after the track’s sessions ended.

Presenters included:

  • Panagiotis-Alexandros Bokaris, L’Oreal: Video-projected Augmented Reality in the Beauty Industry
  • Jana Gerl, Vuframe GmbH, Virtual & Augmented Business: How to Discover and Leverage Immersive Data You Already Onw
  • Richard Hess, Nestle, Scaling XR at Nestle
  • Daniel Seidl, Innovative: Challenges and Best Practices in Adopting and Scaling VR Training in Enterprise
  • Barbara Schiavi, VINCI Construction France: Use Case: Construction Use Cases for AR and VR
  • Megan Lubaszka, Gensler: AR, VR, AI and the Future of Spatial Computing
  • Mattias Johansson, Tetra Pak: Automation Today and in Tetra Pak’s Factory of the Future
  • Theodoros Papadopoulos, Siemens AG: Design Concept in VR – Democratizing Simulation World
  • Gary Smith, Dwr Cymru Welsh Water: MR in Industry – Risk Reduction or Risk Generation
  • Eletheria Kouri, ABI Research: An Accurate ROI Story: Identifying Impactful Variables in AR/VR Implementations
  • Aurelie Perruchon, Alstom: AR/VR Use Cassetin Alstom

#AWE2019 #AugmentedReality #VirtualReality  www.awexr.com/eu-2019/www.awexr.com

Chris Pfaff, chairing the Enterprise Track on Day 2 of the Augmented World Expo (AWE) Europe, in Munich, October 18, 2019

Chris Pfaff, chair of Day 2 of the Enterprise Track, at the standee for Augmented World Expo (AWE) Europe, in Munich, October 18, 2019

Richard Hess, from Nestle, discusses XR use cases for the brand

Megan Lubaszka, from Gensler, discusses the future of spatial computing

Daniel Seidl, from Innoactive, discusses VR training for the enterprise

Chris Pfaff and Panagiotis-Alexandros Bokaris, from L’Oreal, at the start of Day 2 of the AWE Europe Enterprise Track, October 18, 2019

Chris Pfaff and Philip Wogart, executive director, DACH, at the VR/AR Association (VRARA), at a VRARA dinner on October 17, 2019

Chris Pfaff and Wade Tinney, chief product officer of Patched Reality, on Day 2 of AWE Europe, October 18, 2019

Chris Pfaff, Brian Kane, from Magic Leap, and Leif Arne Petersen, CEO/founder of HOLOGATE, at the Hologate headquarters, October 18, 2019

The winners of the AWE Europe Awards, onstage at the closing awards ceremony, October 18, 2019

 

The Gathering of the Immersive Tribes: VR/AR Global Summit in Vancouver Takes It Up a Level

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The industry gathering that officially cemented Vancouver as one of the major centers of virtual reality and augmented reality (or, just use extended reality – or XR – as your umbrella designation), the VR/AR Global Summit, provided a view of the technology and creative sectors that are driving new avenues for audiences and investors on a global scale. Held at the gleaming Parq Vancouver hotel and casino, which just recently celebrated its first anniversary, the event was largely sponsored by Vancouver’s events chamber, and had the British Columbia economic development stamp of approval all over it. And, for those of us who have known Vancouver as a powerhouse in the visual effects and videogaming spaces for years, the increased emphasis on Vancouver as a hub for XR development of all kinds is both obvious and welcoming.

Nathan Pettyjohn welcomes the crowd at the VR/AR Global Summit in Vancouver, September 21, 2018

HP Entertainment’s Joanna Popper details HP’s work in the immersive space

While the VR/AR Global Summit, held on Friday, September 21stand Saturday, September 22nd, was as much a homecoming and meet-up for members of the three-year-old VR/AR Association, many of whom had never met in person (and, yes, Kris Kolo, the elusive, near-mythical executive director, was there for people to actually meet, and dispel rumors that he is merely a clever avatar), the event summoned an even greater level of introduction to innovation that is happening rapidly in the immersive space, even for those whose revenue depends on some form of XR development.

 

The brainchild of Anne Marie Ens, executive producer of the event, the VR/AR Global Summit brought leaders from Hollywood, New York, Washington, D.C., the Bay Area, Taiwan, Ukraine, New Zealand, and, of course, all across Canada. What was resident, even from hardware providers, at the event was the level of creative production that is just starting to bubble in a meaningful way from major tech companies, from Intel’s Optane platform, showcased in its Smithsonian Museum Renwick Gallery walk-through, to HP’s impressive work with the likes of VR Studios, which itself got a PR boost the week prior to the event with Cineplex’s announcement of more than 40 full VR arcades to be installed across Canada by 2021.

Intel’s Raj Puran, with YDreams’ Daniel Japiassu; VR Studios’ Chanel Summers; Dark Slope Studios’ Ben Unsworth, and DreamCraft Attractions’ Krystian Guevara at the location-based entertainment panel, September 22, 2018

Perhaps the most famous global IP that was on display at the show was from Taiwan’s Studio2 Animation, which debuted its VR series of shorts for the popular animated character Barkley the cat. The 6-minute block of 25 shorts marks a major move into VR for animated content; the Barkely feature film was a huge hit in mainland China and Taiwan in 2016.

Chris Pfaff, Grace Chuang, and Chiu Li Wei (Studio2 Animation) with Studio2’s Barkley the cat

Producers were quite evident at the show, and highlighted by back-to-back panels on Saturday afternoon, as Chris Pfaff led the ‘Producing in XR: What to Know Before Immersion’ panel, with Silverscreen Cinematics’ Jeff Olm; AWE Company’s Srinivas Krishna, and MediaCombo’s Michael Owen. The panel explored major AR and VR production techniques, as well as post-production considerations. A second panel, ‘Storytelling and Content Creation in VR/AR’ featured Observe Media’s Travis Cloyd; InspireVR’s John Penn; Vuze’s Jim Malcolm, and Cloudhead Games’ Denny Unger.

Michael Owen, from MediaCombo; Jeff Olm, from Silverscreen Cinematics; Chris Pfaff, from Chris Pfaff Tech Media, and Srinivas Krishna, from AWE Company, prior to, and on the ‘Producing in XR: What to Know Before Immersion’ panel, September 22, 2018

Michael Owen, Srinivas Krishna, Chris Pfaff, Travis Cloyd, and John Penn after their panels, September 22, 2018

Local Vancouver firms were quite visible, from Cognitive3D to Mythical City Games to Stambol Studios. Dark Slope Studios, based in Toronto, held a private event with its principals; the studio is creating location-based immersive entertainment and features an all-star cast of principals, including Raja Khanna, Ben Unsworth, and CJ Hervey.

Raja Khanna, center, executive chairman of Dark Slope Studios, welcomes the audience at a private event, Tap & Barrel, Athlete’s Village, Vancouver, September 21, 2018

Of all the myriad experiences being demonstrated on platforms from Vive to Hololens to, yes, Magic Leap, perhaps the most compelling was YDreams’ ‘The Last Squad,’ produced with ArkaveVR. The 3-person VR shooter is an ideal arcade game, and is addictive in its graphical clarity, screen direction, and sheer entertainment value. As a sign of Vancouver’s attractiveness for the XR community, YDreams recently moved its company to the city. The BC Tech group put the final punctuation on the event by holding an after-party at The Cube, the 6,000-square foot co-working space that hosts a wide range of start-ups in the VR/AR space.

The Cube, scene of the after-party for the VR/AR Global Summit, Vancouver, September 22, 2018

Overall, the VR/AR Global Summit was an affirmation of what the VR/AR Global Association set out to accomplish when Nathan Pettyjohn and a few people started a truly global organization in 2015: bringing the immersive community together on a grand scale. This is still an industry in its early days, and yet even those who have been involved in it for decades see something new every day. So it was in Vancouver; another eye-opener for the immersive crowd.

Amar Dhaliwal, Atheer; Parm Sandhu, Telus, and Kris Kolo, executive director of the VR/AR Association 

 

 

Augmented Reality for Producers Event Packs the House at NYU Data Future Lab

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The latest augmented reality (AR) technology, and some of its leading producers, packed the house at the NYU Data Future Lab last night in SoHo, at Chris Pfaff’s ‘AR for Producers: Bending the Arc in Real Life’ event, presented with the VR/AR Association, New York Chapter. The event was held at the end of the first day of Advertising Week New York 2016, and brought together technologists and producers alike for demos and discussions regarding AR’s application to multiscreen content.

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Ariff Quli, chief commercial officer, Americas for Blippar answers a question at ‘AR for Producers’ at the NYU Data Future Lab

 

A full house of more than 75 people crowded into the Think Tank at the lab, and witnessed a presentation of Provision’s Holovision holographic display unit, which is used by several leading consumer brands. Ted Iannuzzi, creative business technologist with design and development firm Ixonos detailed the product’s significance in the context of his long history in emerging technologies. Ixonos is currently working with Provision to design the next generation of the Holovision experience, which will incorporate the first ‘touchless’ touch screen.

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Ted Iannuzzi, creative business technologist with Ixonos, demos the Provision Holovision holographic projection kiosk, and discusses past visions of AR

 

Blippar’s US director of commercial operations, Ariff Quli, led off the event, showing how the Blippar app drives interactive engagement for brands including Spotify (a playlist driven by Blippar from a Coca-Cola can) and others. Ariff even pulled an audience member aside to draw a picture, which was then rendered elegantly using Blippar’s recognition technology.

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Ariff Quli demos Blippar; activated Spotify playlist, tagging physical objects, and bringing audience member’s drawing to life (a butterly!)

Diego Florentin, head of business development for Montevideo, Uruguay-based Squadability, showed some of his company’s industry-leading AR work for brands, including the Harry Potter exhibit at Universal Studios. He made a passionate pitch for producers to drive more content with AR tags and hooks, to enable greater development.

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Diego Florentin, from Squadability, inspires the audience with demos of AR work for brands and media companies

Futurefly’s founder and chief product officer Ozz Hakkinen discussed his career as a successful game publisher, who wanted to move into game development, and how that spurred his latest work, the RAWR app, which applies contextual content hooks to an avatar-based experience that enables a new kind of chat.

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Ozz Hakkinen, founder and chief product officer of Futurefly, demos the RAWR app, with contextual emojis for avatar chat

Much discussion ensued regarding the coming of Magic Leap’s platform; head-up displays (HUDs), including Osterhout Digital Group’s glasses, and the incredible impact that Pokémon Go has made on the AR industry. Much discussion took place around the latest developments in AR from the likes of Apple, Google, Facebook, and Amazon.

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Chris Pfaff, CEO of Chris Pfaff Tech Media LLC, and Ted Iannuzzi, before the event

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Paul Wilford (gesturing), research director at Bell Labs, talks about VR as a Service (VRaaS) before the event

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Mina Salib, manager of the NYU Data Future Lab, welcomes the audience