DoubleEye Studios

Chris Pfaff moderates ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ at Augmented World Exp

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Chris Pfaff moderated an expert panel, ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ at Augmented World Expo at the Santa Clara Convention Center, on June 2, 2023, with Scarlett Kim, from the Oregon Shakespeare Festival, and Kiira Benzing, from Doubleeye Studios.

You can watch the entire session at:

https://www.youtube.com/watch?v=QHwfARlXOBE&list=UULFutPI2lji_hFToXec7qOCFA&index=3

Chris Pfaff moderates ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ in-person at Immerse Global Summit Miami

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Chris Pfaff moderated the ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ session, which opened Day 2 of the Immerse Global Summit Miami, produced by the VR AR Association, on Tuesday, December 6, 2022, with an all-star panel, featuring:

  • Alyssa Landry, Doubleeye Studios
  • Brandon Powers, BP Projects
  • Kiira Benzing, Doubleeye Studios
  • Sylvana Levy, Sylvana Levy & Co.

The session opened with a salsa entrance – to Marc Anthony’s ‘Valió la Pena’ – that got the crowd up and dancing.

Chris Pfaff produces and moderates ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ panel at VR AR Global Summit Online, Europe – October 1, 2021

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Chris Pfaff produced and moderated the ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ panel at the VR AR Global Summit Online, Europe, on Friday, October 1, 2021, with some of the leading producers of virtual theatre and dance:

 Lorne Svarc, CEO/artistic director, Technodramatists

– Kiira Benzing, director/producer, Double Eye Studios

– Brandon Powers, creative director/choreographer, Brandon Powers Projects

– Blair Russell, theatre producer, Blair Russell Productions/producer, Crux

This panel discussed the emergence of XR theatre production, including VR and AR integration with narrative original and adaptive works, as well as how to blend XR technologies with live and virtual audiences. The theatre world has developed communities for live, virtual productions that will continue to evolve as the COVID-19 pandemic rages.

The full panel can be viewed at: https://youtu.be/VctoD3e-qAc

Kiira Benzing (upper left); Brandon Powers (upper middle); Blair Russell (upper right); Lorne Svarc (lower left), Chris Pfaff (lower right)

Brandon Powers shows off virtual choreography

Kiira Benzing discusses her Virtual Repertory Theatre

Blair Russell shows off recent work

Lorne Svarc discusses Technodramatists’ work

Lorne Svarc shows off some of Technodramatists’ landmark ‘AliBi’ production

Chris Pfaff produces, moderates ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ panel at VR AR Global Summit Online North America – June 3, 2021

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Chris Pfaff produced and moderated the ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ session at the VR AR Global Summit Online North America on June 3, 2021, featuring some of the leading producers of immersive theatre and dance, including: Kiira Benzing, from Double Eye StudiosBlair Russell, from CruxBrandon Powers, from Brandon Powers Projects, and Lorne Svarc, from Technodramatists.

You can view the entire session at:

https://www.youtube.com/watch?v=qQdKsKS3qnw

 

The panel discussed the emergence of XR theatre production, including VR and AR integration with narrative original and adaptive works, as well as how to blend XR technologies with live and virtual audiences.

Kiira Benzing (upper left); Brandon Powers (upper middle); Blair Russell (upper right); Lorne Svarc (lower left), Chris Pfaff (lower right)

Brandon Powers shows some of ‘Queer Skins’

Kiira Benzing shows off some of ‘Finding Pandora X’

Blair Russell demos new work

Lorne Svarc demos new work

Lorne Svarc shows some of ‘AliBi’

Blair Russell introduces a new virtual world

 

 

 

VR AR Global Summit Online – June, 2020: Chris Pfaff moderates panels on collaborative VR tools and producing in XR

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Chris Pfaff moderated two sessions during the first VR AR Global Summit Online, produced by the VR AR Association, on June 2nd and 3rd, 2020. The first session, ‘Collaboration Tools in VR: Developing Virtual Creativity in the Age of Social Distance’ was held on June 2nd and featured two of the leading platforms for VR collaboration – Glue, represented by Jani Leskinen, head of sales, and MeetinVR, represented by founder/CEO, Cristian-Emanuel Anton – and one of the leading virtual theater producers, Keira Benzing. The session was voted in the Top 5 of the more than 200 sessions held during the summit.

Jani Leskinen (top left), head of sales for Glue; Chris Pfaff (top right), moderator; Cristian-Emanuel Anton (lower left), founder/CEO of MeetinVR, and Keira Benzing (lower right), from DoubleEye Studios, discuss collaborative VR experiences

The second session, ‘Producing in XR: How to Create Unique Stories for Immersive Audiences’ was held on June 3rd, and featured

* Chloé Jarry, CEO/executive producer, Lucid Realities Studio

* Maciej Wisniewski, founder/producer, 99 Cent Opera

* Rafael Pavon, director/creative producer for VR/AR

* Pouria Kay, CEO, Grib

The session included a look at 99 Cent Opera’s EVR-1 blockchain VR game, as well as Chloé Jarry’s immersive experiences, Rafael Pavon’s leading VR work, and Pouria Kay’s AR platform, Grib. The stimulating conversation on how producers are developing new stories for XR platforms can be viewed at:

Maciej Wisniewski (upper left), from 99 Cent Opera; Rafael Pavon (upper center); Chloé Jarry (upper right), from Lucid Realities Studio; Pouria Kay (lower left), from Grib, and Chris Pfaff, moderator (lower center), as Rafael Pavon demonstrates some of his work

Pouria Kay (lower left) presents the Grib platform for immersive and AR production 

Chloé Jarry presents some of her work 

Maciej Wisniewski presents a preview of EVR-1, from 99 Cent Opera

Discussion with the full panel: Rafael Pavon (upper left); Chris Pfaff (upper right); Chloé Jarry (middle left); Maciej Wisniewski (middle right), and Pouria Kay (lower center)