Chris Pfaff moderated the ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ session, which opened Day 2 of the Immerse Global Summit Miami, produced by the VR AR Association, on Tuesday, December 6, 2022, with an all-star panel, featuring:
Alyssa Landry, Doubleeye Studios
Brandon Powers, BP Projects
Kiira Benzing, Doubleeye Studios
Sylvana Levy, Sylvana Levy & Co.
The session opened with a salsa entrance – to Marc Anthony’s ‘Valió la Pena’ – that got the crowd up and dancing.
Chris Pfaff produced and moderated the ‘Virtual Theatre: The Metaverse Smashes the Four Walls’ panel at the VR AR Global Summit Online, Europe, on Friday, October 1, 2021, with some of the leading producers of virtual theatre and dance:
– Blair Russell, theatre producer, Blair Russell Productions/producer, Crux
This panel discussed the emergence of XR theatre production, including VR and AR integration with narrative original and adaptive works, as well as how to blend XR technologies with live and virtual audiences. The theatre world has developed communities for live, virtual productions that will continue to evolve as the COVID-19 pandemic rages.
The panel discussed the emergence of XR theatre production, including VR and AR integration with narrative original and adaptive works, as well as how to blend XR technologies with live and virtual audiences.
Kiira Benzing (upper left); Brandon Powers (upper middle); Blair Russell (upper right); Lorne Svarc (lower left), Chris Pfaff (lower right)
Brandon Powers shows some of ‘Queer Skins’
Kiira Benzing shows off some of ‘Finding Pandora X’
Chris Pfaff moderated two sessions during the first VR AR Global Summit Online, produced by the VR AR Association, on June 2nd and 3rd, 2020. The first session, ‘Collaboration Tools in VR: Developing Virtual Creativity in the Age of Social Distance’ was held on June 2nd and featured two of the leading platforms for VR collaboration – Glue, represented by Jani Leskinen, head of sales, and MeetinVR, represented by founder/CEO, Cristian-Emanuel Anton – and one of the leading virtual theater producers, Keira Benzing. The session was voted in the Top 5 of the more than 200 sessions held during the summit.
Jani Leskinen (top left), head of sales for Glue; Chris Pfaff (top right), moderator; Cristian-Emanuel Anton (lower left), founder/CEO of MeetinVR, and Keira Benzing (lower right), from DoubleEye Studios, discuss collaborative VR experiences
The second session, ‘Producing in XR: How to Create Unique Stories for Immersive Audiences’ was held on June 3rd, and featured
* Chloé Jarry, CEO/executive producer, Lucid Realities Studio
* Maciej Wisniewski, founder/producer, 99 Cent Opera
* Rafael Pavon, director/creative producer for VR/AR
* Pouria Kay, CEO, Grib
The session included a look at 99 Cent Opera’s EVR-1 blockchain VR game, as well as Chloé Jarry’s immersive experiences, Rafael Pavon’s leading VR work, and Pouria Kay’s AR platform, Grib. The stimulating conversation on how producers are developing new stories for XR platforms can be viewed at:
Maciej Wisniewski (upper left), from 99 Cent Opera; Rafael Pavon (upper center); Chloé Jarry (upper right), from Lucid Realities Studio; Pouria Kay (lower left), from Grib, and Chris Pfaff, moderator (lower center), as Rafael Pavon demonstrates some of his work
Pouria Kay (lower left) presents the Grib platform for immersive and AR production
Chloé Jarry presents some of her work
Maciej Wisniewski presents a preview of EVR-1, from 99 Cent Opera
Discussion with the full panel: Rafael Pavon (upper left); Chris Pfaff (upper right); Chloé Jarry (middle left); Maciej Wisniewski (middle right), and Pouria Kay (lower center)
For a decade, from 2010-2020, the third week in January meant that television buyers, programmers, and producers met for NATPE (National Association of Television Programming Executives) in Miami. In ...